In this way, each of the five Titans can be used strategically to deal the most damage possible. If a baddie jumps on-screen and is yellow, for example, he is weak against Starfire's attacks. A color system is also used to show which Titan is stronger against any given enemy.
Though the ability to change characters does add a bit of needed depth, it still boils down to mashing on either the B or R buttons. Depending on the Titan selected, various combo moves can be pulled off, as well as special moves that range from huge melee attacks to projectile blasts. The game's design is fairly strong, giving control to each of the Titans at any time.
Fighting through the city is no easy task, however, as all five of the Titans must be used to battle the plethora of enemies that stand in their way, as well as evil clones of themselves. Players take control of all five of the Teen Titans in an attempt to stop Brother Blood's in his attempt at world domination.
Teen Titans, developed by Artificial Movement and Motion, is a classic example of strong design crippled by weak execution.